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Living Pasts Exploring Futures: Augmenting Urban Landscapes and Ecology in the Digital Age
Cursusdoel
After this course, students are able to:
1. design an optimal Living Pasts Exploring Futures application by searching and selecting appropriate information sources, methods, expertise and coaching, based on the needs for knowledge and skills;
2. structure their personal learning journey using SMART criteria, by setting, implementing, and evaluating personal learning goals;
3. cooperate effectively with other disciplines, validating heterogeneous data across different domains;
4. determine and reflect in an academic and entrepreneurial way on societal challenges related to Living Pasts Exploring Futures
5. determine the needs of one or several target audiences and fulfil these needs through design-based research;
6. make a prototype for a concrete product fitting the needs of one or several target audiences;
7. assess the added value of new media and ICT and effectively operationalize these.
More information about the course goals you can find here.
1. design an optimal Living Pasts Exploring Futures application by searching and selecting appropriate information sources, methods, expertise and coaching, based on the needs for knowledge and skills;
2. structure their personal learning journey using SMART criteria, by setting, implementing, and evaluating personal learning goals;
3. cooperate effectively with other disciplines, validating heterogeneous data across different domains;
4. determine and reflect in an academic and entrepreneurial way on societal challenges related to Living Pasts Exploring Futures
5. determine the needs of one or several target audiences and fulfil these needs through design-based research;
6. make a prototype for a concrete product fitting the needs of one or several target audiences;
7. assess the added value of new media and ICT and effectively operationalize these.
More information about the course goals you can find here.
Vakinhoudelijk
In this hands-on course, you and your interdisciplinary team will explore a range of possibilities to enhance healthy urban living in Utrecht Science Park (USP). Combining historical, ecological and socio-cultural data, you will develop and design an innovative application for USP. For example, developing digitally assisted walking trails can contribute to strengthening the socio-ecological connections within USP and with the surrounding landscape, as well as create dynamic meeting places for students, employees and residents in the area. Local and regional stakeholders including the Province of Utrecht have an interest in connecting the various green park areas with each other as part of furthering the sustainability of recreational zones. In the process, you will learn how to cooperate across disciplinary borders, take charge of your own learning process and experimentally assess the added value of new media and ICT. The course will accumulate in presentations and, if feasible, interactive demos of the teams’ final prototypes. Design prototypes of previous course iterations offer an opportunity for you to further expand upon. Some examples of what has previously been created in the course are:
• A Virtual Reality time-travelling experience in which users discover major events concerning Janskerkhof.
• A cooking/lifestyle blog in which old recipes are brought back to life.
• An interactive visual novel inspired by events on the Maliebaan during World War II.
• The smartphone-based Utrecht Time Machine prototype, in which stories about Utrecht can be discovered
• Stories about the city: e.g. Public Restroom at the Neude, Interactive Dialogue about a gruesome murderer.
Depending on your team’s preferences and multi-disciplinary knowledge and expertise you will zoom in on such aspects as cultural and natural heritage, ecology, social dynamics and healthy urban living. Linked data approaches, augmented/virtual reality technology, and game technology can be used for visualizing your team’s findings. You will work with the best available data provided by the university, the Utrecht municipality, the Utrecht Archives and other partners, and collaborate with scientists, data & heritage experts, programmers, and local heritage buffs.
For more information on the content of the course and its co-design approach, you can visit the online course manual and the course website. Experiences of former students can be found in the Living Pasts blog.
If you have any questions about the course, feel free to contact us at t.pieters@uu.nl
Contact hours
Wednesday afternoons, 13.15-17.00
Friday afternoons, 13.15-17.00
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• A Virtual Reality time-travelling experience in which users discover major events concerning Janskerkhof.
• A cooking/lifestyle blog in which old recipes are brought back to life.
• An interactive visual novel inspired by events on the Maliebaan during World War II.
• The smartphone-based Utrecht Time Machine prototype, in which stories about Utrecht can be discovered
• Stories about the city: e.g. Public Restroom at the Neude, Interactive Dialogue about a gruesome murderer.
Depending on your team’s preferences and multi-disciplinary knowledge and expertise you will zoom in on such aspects as cultural and natural heritage, ecology, social dynamics and healthy urban living. Linked data approaches, augmented/virtual reality technology, and game technology can be used for visualizing your team’s findings. You will work with the best available data provided by the university, the Utrecht municipality, the Utrecht Archives and other partners, and collaborate with scientists, data & heritage experts, programmers, and local heritage buffs.
For more information on the content of the course and its co-design approach, you can visit the online course manual and the course website. Experiences of former students can be found in the Living Pasts blog.
If you have any questions about the course, feel free to contact us at t.pieters@uu.nl
Contact hours
Wednesday afternoons, 13.15-17.00
Friday afternoons, 13.15-17.00
Werkvormen
Werkcollege
Toetsing
Eindresultaat
Verplicht | Weging 100% | ECTS 7,5
Ingangseisen en voorkennis
Ingangseisen
Er is geen informatie over verplichte ingangseisen bekend.
Voorkennis
Er is geen informatie over benodigde voorkennis bekend.
Voertalen
- Engels
Cursusmomenten
Tentamens
Er is geen tentamenrooster beschikbaar voor deze cursus
Verplicht materiaal
Er is geen informatie over de verplichte literatuur bekend
Aanbevolen materiaal
Er is geen informatie over de aanbevolen literatuur bekend
Coördinator
prof. dr. A.H.L.M. Pieters | t.pieters@uu.nl |
Docenten
I. Troost | i.o.troost@uu.nl |
prof. dr. A.H.L.M. Pieters | t.pieters@uu.nl |
Inschrijving
Deze cursus is open voor bijvakkers. Controleer wel of er aanvullende ingangseisen gelden.
Inschrijving
Van maandag 3 juni 2024 tot en met vrijdag 21 juni 2024
Na-inschrijving
Van maandag 19 augustus 2024 tot en met dinsdag 20 augustus 2024
Inschrijving niet geopend
Permanente link naar de cursuspagina
Laat in de Cursus-Catalogus zien